Portfolio
Jason Schneider
STARTER INVENTORY & ITEMS: UNREAL PRODUCT
2019 - present PC/ OSX
Unreal Engine developed and supported product to add inventory management and pickup-able items to any Unreal Engine project.
LAST DUNGEON: ARCADE GAME
2021 - present PC/ OSX
Last Dungeon is one part art project, and one part retro-future game design, that mixes new technology into a retro standup arcade game experience. Uniquely the “game” can communicate with the arcade standup itself and also conversely allow for some “meta” moments within the game experience. Developed in Unreal Engine.
TABLETOP SESSION
2020 Print
A DnD 5e inspired tabletop adventure, wrapped around a beer can. I adapted a tabletop gameplay ruleset and a story for this collaboration with Modist Brewing in Minneapolis, MN. Each can in a 4 pack represents a different character that provides the specific distinct character attributes. A website, was also created that allowed mobile access to the narrative adventure of the “Elder Draft”.
PROLOGUE
2015 PC/ OSX
Prologue is a sci-fi, first person adventure/puzzle game. Narratively, it is driven by an classic journey that explores the complexities and origins of our place in the wider universe. I'm handling the level design, game design, modeling, lighting, development, and scripting using tools including SketchUp and Unreal Engine.
Studio Titles
TPT/PBS & 3M partnered to created a exciting STEM resource for young adults. I was asked to create the hooks that link their content together as well as keep the audience returning and engaging as a community.
Interaction / Engagement Models
Virtual Economy Design
Additional WEb Game Design work
I CAN HELP THE WORLD, HTML5 - 2013
CALIFORNIA RAISINS, HTML5 - 2013